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» Efficient Sparse Voxel Octrees
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GRAPHICSINTERFACE
2009
13 years 3 months ago
Fast visualization of complex 3D models using displacement mapping
We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
The-Kiet Lu, Kok-Lim Low, Jianmin Zheng
VISUALIZATION
1999
IEEE
13 years 9 months ago
Splatting Without the Blur
Splatting is a volume rendering algorithm that combines efficient volume projection with a sparse data representation: Only voxels that have values inside the iso-range need to be...
Klaus Mueller, Torsten Möller, Roger Crawfis
SGP
2007
13 years 7 months ago
Multilevel streaming for out-of-core surface reconstruction
Reconstruction of surfaces from huge collections of scanned points often requires out-of-core techniques, and most such techniques involve local computations that are not resilien...
Matthew Bolitho, Michael M. Kazhdan, Randal C. Bur...
CGF
2008
201views more  CGF 2008»
13 years 5 months ago
High-Resolution Volumetric Computation of Offset Surfaces with Feature Preservation
We present a new algorithm for the efficient and reliable generation of offset surfaces for polygonal meshes. The algorithm is robust with respect to degenerate configurations and...
Darko Pavic, Leif Kobbelt
VIS
2007
IEEE
235views Visualization» more  VIS 2007»
14 years 6 months ago
Efficient Surface Reconstruction using Generalized Coulomb Potentials
We propose a novel, geometrically adaptive method for surface reconstruction from noisy and sparse point clouds, without orientation information. The method employs a fast convecti...
Andrei C. Jalba, Jos B. T. M. Roerdink