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» Efficient Trimmed NURBS Tessellation
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WSCG
2004
168views more  WSCG 2004»
13 years 5 months ago
Efficient Trimmed NURBS Tessellation
Interactive rendering of trimmed NURBS models is of great importance for CAD systems. For this the model needs to be transformed into a polygonal representation. This transformati...
Ákos Balázs, Michael Guthe, Reinhard...
VRST
2003
ACM
13 years 9 months ago
Incremental rendering of deformable trimmed NURBS surfaces
Trimmed NURBS surfaces are often used to model smooth and complex objects. Unfortunately, most existing hardware graphics accelerators cannot render them directly. Although there ...
Gary K. L. Cheung, Rynson W. H. Lau, Frederick W. ...
CGF
2006
202views more  CGF 2006»
13 years 4 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
WSCG
2003
177views more  WSCG 2003»
13 years 5 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
PG
2002
IEEE
13 years 9 months ago
Fast and Memory Efficient View-Dependent Trimmed NURBS Rendering
Michael Guthe, Jan Meseth, Reinhard Klein