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» Efficient View-dependent Rendering of Terrains
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ICMCS
2006
IEEE
150views Multimedia» more  ICMCS 2006»
13 years 11 months ago
Dynamic View-Dependent Multiresolution Terrain Visualization
Large-area terrain visualization is important to multimedia and military applications. However, such a huge amount of terrain data is not easily able to process on a general perso...
Din-Chang Tseng, Chung-Chieh Huang
GRAPHICSINTERFACE
2003
13 years 6 months ago
Multiple Camera Considerations in a View-Dependent Continuous Level of Detail Algorithm
We introduce the Camera Aware View-dEpendent Continuous Level Of Detail (CAVECLOD) polygon mesh representation. Several techniques recently have been developed that use a hierarch...
Bradley P. Kram, Christopher D. Shaw
WSCG
2004
143views more  WSCG 2004»
13 years 6 months ago
View Dependent Stochastic Sampling for Efficient Rendering of Point Sampled Surfaces
In this paper we present a new technique for rendering very large datasets representing point-sampled surfaces. Rendering efficiency is considerably improved by using stochastic s...
Sushil Bhakar, Liang Luo, Sudhir P. Mudur
WSCG
2003
177views more  WSCG 2003»
13 years 6 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
RT
1998
Springer
13 years 9 months ago
Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping
Abstract. This paper presents how the image-based rendering technique of viewdependent texture-mapping (VDTM) can be efficiently implemented using projective texture mapping, a fea...
Paul E. Debevec, Yizhou Yu, George Borshukov