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» Efficient View-dependent Rendering of Terrains
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SIGGRAPH
1996
ACM
13 years 10 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
VISUALIZATION
2002
IEEE
13 years 11 months ago
QuadTIN: Quadtree based Triangulated Irregular Networks
Interactive visualization of large digital elevation models is of continuing interest in scientific visualization, GIS, and virtual reality applications. Taking advantage of the r...
Renato Pajarola, Marc Antonijuan, Roberto Lario
VISUALIZATION
1995
IEEE
13 years 9 months ago
Virtual GIS: A Real-Time 3D Geographic Information System
Advances in computer graphics hardware and algorithms, visualization, and interactive techniques for analysis offer the components for a highly integrated, efficient real-time 3D ...
David Koller, Peter Lindstrom, William Ribarsky, L...
WSCG
2003
164views more  WSCG 2003»
13 years 7 months ago
Refinement and Hierarchical Coarsening Schemes for Triangulated Surfaces
We present a refinement and a coarsening (also simplification or decimation) algorithm for the adaptive representation of bivariate functions. The algorithms have proved to be eff...
José P. Suárez, Angel Plaza
FSR
2005
Springer
88views Robotics» more  FSR 2005»
13 years 11 months ago
Efficient Braking Model for Off-Road Mobile Robots
In the near future, off-road mobile robots will feature high levels of autonomy which will render them useful for a variety of tasks on Earth and other planets. Many terrestrial a...
Mikhail Pivtoraiko, Alonzo Kelly, Peter Rander