Splatting is widely applied in many areas, including volume, point-based, and image-based rendering. Improvements to splatting, such as eliminating popping and color bleeding, occ...
Jian Huang, Roger Crawfis, Naeem Shareef, Klaus Mu...
Scheduling and partitioning of task graphs on reconfigurable hardware needs to be carefully carried out in order to achieve the best possible performance. In this paper, we demons...
Miaoqing Huang, Vikram K. Narayana, Tarek A. El-Gh...
The flip-chip package is introduced for modern IC designs with higher integration density and larger I/O counts. In this paper, we consider the pre-assignment flip-chip routing pr...
This paper presents a technique for efficiently generating random numbers from a given probability distribution. This is achieved by using a generic hardware architecture, which t...
Actual graphic hardware becomes more and more powerful. Consequently, virtual scenes can be rendered in a very good quality integrating dynamic behavior, real-time shadows, bump m...