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ICIP
2000
IEEE
14 years 6 months ago
Virtual Reality Using the Concentric Mosaic: Construction, Rendering and Data Compression
This paper proposes a new image based rendering technique called concentric mosaic for virtual reality applications. It is constructed by capturing vertical slit images when a cam...
Heung-Yeung Shum, King To Ng, Shing-Chow Chan
CG
2004
Springer
13 years 4 months ago
3D video fragments: dynamic point samples for real-time free-viewpoint video
We present 3D video fragments, a dynamic point sample framework for real-time free-viewpoint video. By generalizing 2D video pixels towards 3D irregular point samples we combine t...
Stephan Würmlin, Edouard Lamboray, Markus H. ...
WSCG
2001
90views more  WSCG 2001»
13 years 6 months ago
Photo-Realistic Simulation and Rendering of Halos
We present a technique for efficiently generating photo-realistic pictures of halos and inserting them into existing photographs. First, we describe an algorithm for producing ima...
Jean-Christophe Gonzato, Sylvain Marchand
CGF
2006
183views more  CGF 2006»
13 years 5 months ago
Data-driven Local Coordinate Systems for Image-Based Rendering
Image-based representations of an object profit from known geometry. The more accurate this geometry is known, the better corresponding pixels in the different images can be align...
Gero Müller, Ralf Sarlette, Reinhard Klein
VISUALIZATION
1997
IEEE
13 years 9 months ago
An anti-aliasing technique for splatting
Splatting is a popular direct volume rendering algorithm. However, the algorithm does not correctly render cases where the volume sampling rate is higher than the image sampling r...
J. Edward Swan II, Klaus Mueller, Torsten Möl...