Sorting a list of input numbers is one of the most fundamental problems in the field of computer science in general and high-throughput database applications in particular. Althou...
Jatin Chhugani, Anthony D. Nguyen, Victor W. Lee, ...
Data-parallel architectures like SIMD (Single Instruction Multiple Data) or SIMT (Single Instruction Multiple Thread) have been adopted in many recent CPU and GPU architectures. Al...
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
While a number of different shading languages have been developed, their efficient integration into an existing renderer is notoriously difficult, often boiling down to implementi...
Ralf Karrenberg, Dmitri Rubinstein, Philipp Slusal...