This paper treats the problem of distributed planning in general-sum stochastic games with communication when the model is known. Our main contribution is a novel, game theoretic ...
Intuitively, Braess's paradox states that destroying a part of a network may improve the common latency of selfish flows at Nash equilibrium. Such a paradox is a pervasive phe...
Dimitris Fotakis, Alexis C. Kaporis, Paul G. Spira...
Abstract. Learning in a multiagent environment is complicated by the fact that as other agents learn, the environment effectively changes. Moreover, other agents’ actions are oft...
We study rerouting policies in a dynamic round-based variant of a well known game theoretic traffic model due to Wardrop. Previous analyses (mostly in the context of selfish routi...