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TOG
2008
123views more  TOG 2008»
13 years 4 months ago
Efficient multiple scattering in hair using spherical harmonics
Previous research has shown that a global multiple scattering simulation is needed to achieve physically realistic renderings of hair, particularly light-colored hair with low abs...
Jonathan T. Moon, Bruce Walter, Steve Marschner
SIGGRAPH
2010
ACM
13 years 9 months ago
Interactive hair rendering under environment lighting
We present an algorithm for interactive hair rendering with both single and multiple scattering effects under complex environment lighting. The outgoing radiance due to single sca...
Zhong Ren, Kun Zhou, Tengfei Li, Wei Hua, Baining ...
CGF
2007
113views more  CGF 2007»
13 years 4 months ago
Real-time homogenous translucent material editing
This paper presents a novel method for real-time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jens...
Kun Xu, Yue Gao, Yong Li, Tao Ju, Shi-Min Hu
ICPR
2006
IEEE
14 years 6 months ago
Genus-Zero Shape Classification Using Spherical Normal Image
A new method for three dimensional (3D) genus-zero shape classification is proposed. It conformally maps a 3D mesh onto a unit sphere and uses normal vectors to generate a spheric...
Jia Li, Shaojun Liu
TSP
2008
157views more  TSP 2008»
13 years 4 months ago
A Two-Stage Approach to Estimate the Angles of Arrival and the Angular Spreads of Locally Scattered Sources
We propose a new two-stage approach to estimate the nominal angles of arrival (AoAs) and the angular spreads (ASs) of multiple locally scattered sources using a uniform linear arra...
Mehrez Souden, Sofiène Affes, Jacob Benesty