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» Efficient volumetric ray casting for isosurface rendering
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CGA
2005
13 years 5 months ago
Hardware-Assisted Feature Analysis and Visualization of Procedurally Encoded Multifield Volumetric Data
Procedural encoding of scattered and unstructured scalar datasets using Radial Basis Functions (RBF) is an active area of research with great potential for compactly representing ...
Manfred Weiler, Ralf P. Botchen, Simon Stegmaier, ...
TOG
2008
123views more  TOG 2008»
13 years 5 months ago
Efficient multiple scattering in hair using spherical harmonics
Previous research has shown that a global multiple scattering simulation is needed to achieve physically realistic renderings of hair, particularly light-colored hair with low abs...
Jonathan T. Moon, Bruce Walter, Steve Marschner
CGF
2010
148views more  CGF 2010»
13 years 5 months ago
Hardware-Assisted Projected Tetrahedra
We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...
André Maximo, Ricardo Marroquim, Ricardo C....
SG
2009
Springer
13 years 11 months ago
Feature-Driven Volume Fairing
Abstract. Volume datasets have been a primary representation for scientific visualization with the advent of rendering algorithms such as marching cubes and ray casting. Nonethele...
Shigeo Takahashi, Jun Kobayashi, Issei Fujishiro
CGF
2008
123views more  CGF 2008»
13 years 5 months ago
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo