Computer games are tremendously successful and this is why the potential of using this medium for educational purposes is increasingly recognized and researched. However, as new le...
Christina M. Steiner, Michael D. Kickmeier-Rust, D...
Can a set of articulated and tested methodologies be created whose endpoint is the reliable capacity for taking activist social themes into account? In this paper we explore a var...
Over the past few decades, the arts have become increasingly dependent on and influenced by the development of computer technology. In the 1960s pioneering artists experimented w...
Peter Comninos, Leigh McLoughlin, Eike Falk Anders...
Automatic capture technology could enable students to record and index much information—both digital and nondigital—with little extra effort. Can this technology be designed t...
—Technologies’ rapid advance in developing digital media has been extensively applied in contemporary play materials to enrich children’s play, such as electronic or computer...