Sciweavers

47 search results - page 2 / 10
» Emotion in Artificial Intelligence and Artificial Life Resea...
Sort
View
AUSAI
2001
Springer
13 years 9 months ago
Generation of Facial Expressions from Emotion Using a Fuzzy Rule Based System
We propose a fuzzy rule-based system to map representations of the emotional state of an animated agent onto muscle contraction values for the appropriate facial expressions. Our i...
The Duy Bui, Dirk Heylen, Mannes Poel, Anton Nijho...
ISI
2008
Springer
13 years 3 months ago
Intelligent pattern recognition and biometrics
This talk deals with advanced concepts of Artificial Intelligence (AI) and Pattern Recognition (PR), and their applications to solving real life problems including biometrics appl...
P. Wang
IJVR
2008
171views more  IJVR 2008»
13 years 4 months ago
The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Rea
Virtual Human Character movement is very essential on virtual reality game in order to perform natural or emotional movement. Basically, numerous researchers focusing on movements ...
Ahmad Hoirul Basori, Daut Daman, Mohd Shahrizal Su...
AAI
2002
161views more  AAI 2002»
13 years 4 months ago
Scripting Affective Communication with Life-Like Characters in Web-Based Interaction Systems
In this paper, we discuss scripting tools that aim at facilitating the design of web-based interactions with animated characters capable of affective communication. Specifically, ...
Helmut Prendinger, Sylvain Descamps, Mitsuru Ishiz...
KI
2007
Springer
13 years 11 months ago
Emotion Based Control Architecture for Robotics Applications
Assistance and service systems are one of the main research topics in robotics today. A major problem for creating these systems is that they have to work and navigate in the real ...
Jochen Hirth, Tim Braun, Karsten Berns