: The interest of the scientific community for anthropocentric (human-centered) video analysis stems from the fact that the extracted information (e.g. human presence, identity, bo...
The concept of self-presence provides a framework for understanding how people connect to virtual self-representations on three distinct levels (body, emotions, and identity). The...
We address the character identification problem in
movies and television videos: assigning names to faces on
the screen. Most prior work on person recognition in video
assumes s...
Timothee Cour, Benjamin Sapp, Akash Nagle, Ben Tas...
This chapter overviews the legal issues arising from the modification of the Sony PlayStation console under Australian Copyright Law - the so called anti-circumvention provisions....
Matching people based on their imaged face is hard because of the well known problems of illumination, pose, size and expression variation. Indeed these variations can exceed those...