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» Employing Approximate 3D Models to Enrich Traditional Comput...
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CA
2002
IEEE
13 years 9 months ago
Employing Approximate 3D Models to Enrich Traditional Computer Assisted Animation
Although computer assistance for traditional animation is gaining a lot of attention during recent years, it still has to cope with many limitations. Part of the current research ...
Fabian Di Fiore, Frank Van Reeth
CGI
2003
IEEE
13 years 10 months ago
Rendering Artistic and Believable Trees for Cartoon Animation
We present a novel approach to design artistic and believable trees in a cartoon-like style, which can be rendered by an animated camera to produce a convincing 3D-like experience...
Fabian Di Fiore, William Van Haevre, Frank Van Ree...
CVPR
2005
IEEE
14 years 6 months ago
Pose-Robust Face Recognition Using Geometry Assisted Probabilistic Modeling
Researchers have been working on human face recognition for decades. Face recognition is hard due to different types of variations in face images, such as pose, illumination and e...
Xiaoming Liu 0002, Tsuhan Chen
TASE
2011
IEEE
12 years 8 months ago
Fast Intersection-Free Offset Surface Generation From Freeform Models With Triangular Meshes
Abstract—A fast offset surface generation approach is presented in this paper to construct intersection-free offset surfaces, which preserve sharp features, from freeform triangu...
Shengjun Liu, Charlie C. L. Wang