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» Employing patterns and layers for early-stage design and pro...
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CHI
2008
ACM
14 years 5 months ago
Employing patterns and layers for early-stage design and prototyping of cross-device user interfaces
Designing UIs that run across multiple devices is increasingly important. To address this, we have created a prototyping tool called Damask, which targets web UIs that run on PCs ...
James Lin, James A. Landay
UIST
2005
ACM
13 years 10 months ago
Informal prototyping of continuous graphical interactions by demonstration
Informal prototyping tools have shown great potential in facilitating the early stage design of user interfaces. However, continuous interactions, an important constituent of high...
Yang Li, James A. Landay
CHI
2005
ACM
14 years 5 months ago
Attention-based design of augmented reality interfaces
The objects and surfaces of a task-based environment can be layered with digital interfaces to make them easier and safer to use. Once information can be projected anywhere in the...
Leonardo Bonanni, Chia-Hsun Lee, Ted Selker
OZCHI
2006
ACM
13 years 10 months ago
A wearable folding display for self-expression
This paper proposes the design rationale of a wearable display that is able to convey the behavioral typology of its wearers by merging insights from wearable computing, aesthetic...
Andrew Vande Moere, Monika Hoinkis
TEI
2010
ACM
179views Hardware» more  TEI 2010»
13 years 11 months ago
Feeling the beat where it counts: fostering multi-limb rhythm skills with the haptic drum kit
This paper introduces a tool known as the Haptic Drum Kit, which employs four computer-controlled vibrotactile devices, one attached to each wrist and ankle. In the applications d...
Simon Holland, Anders J. Bouwer, Mathew Dalgelish,...