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» Emulating an Offline Renderer by 3D Graphics Hardware
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WSCG
2004
154views more  WSCG 2004»
13 years 6 months ago
Emulating an Offline Renderer by 3D Graphics Hardware
3D design software has since long employed graphics chips for low-quality real-time previewing. But their dramatically increased computing power now paves the way to accelerate th...
Jörn Loviscach
NPAR
2000
ACM
13 years 9 months ago
Stylized rendering techniques for scalable real-time 3D animation
Researchers in nonphotorealistic rendering (NPR) have investigated a variety of techniques to simulate the styles of artists. Recent work has resulted in methods for pen-and-ink i...
Adam Lake, Carl Marshall, Mark Harris, Marc Blacks...
VISUALIZATION
1999
IEEE
13 years 9 months ago
Accelerating 3D Convolution Using Graphics Hardware
Many volume filtering operations used for image enhancement, data processing or feature detection can be written in terms of threedimensional convolutions. It is not possible to y...
Matthias Hopf, Thomas Ertl
IMA
2007
Springer
129views Cryptology» more  IMA 2007»
13 years 11 months ago
Toward Acceleration of RSA Using 3D Graphics Hardware
Demand in the consumer market for graphics hardware that accelerates rendering of 3D images has resulted in commodity devices capable of astonishing levels of performance. These re...
Andrew Moss, Dan Page, Nigel P. Smart
CGF
2004
175views more  CGF 2004»
13 years 5 months ago
DiFi: Fast 3D Distance Field Computation Using Graphics Hardware
We present an algorithm for fast computation of discretized 3D distance fields using graphics hardware. Given a set of primitives and a distance metric, our algorithm computes the...
Avneesh Sud, Miguel A. Otaduy, Dinesh Manocha