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IWEC
2004
13 years 6 months ago
Engaging Game Characters: Informing Design with Player Perspectives
The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player...
Penelope Drennan, Stephen Viller, Peta Wyeth
SIGMOD
2009
ACM
175views Database» more  SIGMOD 2009»
14 years 5 months ago
QoX-driven ETL design: reducing the cost of ETL consulting engagements
As business intelligence becomes increasingly essential for organizations and as it evolves from strategic to operational, the complexity of Extract-Transform-Load (ETL) processes...
Alkis Simitsis, Kevin Wilkinson, Malú Caste...
CHI
2010
ACM
13 years 11 months ago
Worlds of information: designing for engagement at a public multi-touch display
In designing for engagement at a public multi-touch installation, we identified supporting multiple users and allowing for gradual discovery as challenges. In this paper, we prese...
Giulio Jacucci, Ann Morrison, Gabriela T. Richard,...
EDM
2010
173views Data Mining» more  EDM 2010»
13 years 5 months ago
Using LiMS (the Learner Interaction Monitoring System) to Track Online Learner Engagement and Evaluate Course Design
This poster will describe the Learner Interaction Monitoring System (LiMS), designed to capture data demonstrating learner online engagement with course materials. The poster prese...
Leah Macfadyen, Peter Sorenson
PETRA
2009
ACM
13 years 11 months ago
Design and prototype of a device to engage cognitively disabled older adults in visual artwork
We investigate technological solutions for arts therapists who work with older adults with cognitive disabilities, such as Alzheimer’s disease. We present ethnographic analysis ...
Scott Blunsden, Brandi Richards, Jennifer Boger, A...