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» Engaging constable: revealing art with new technology
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CANDC
2009
ACM
13 years 9 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell
WWW
2001
ACM
14 years 6 months ago
On representation of a highlight on the Web: the amber room as a cultural phenomenon in progress
"The Amber Room on the Web" project provides wide public access to information about the process of reconstruction of the Amber Room of the Catherine Palace outside of S...
Tatyana G. Bogomazova, Cyrill A. Malevanov
CHI
2006
ACM
14 years 5 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
CANDC
2009
ACM
13 years 12 months ago
Exploring illuminative systems in informal networks of adults
Whenever we feel those ‘higher’ and hard to define sensations like synchronicity, love, wholeness, and appreciation is this a pattern or illuminative system that is part of a ...
Amy K. Scatliff
DIGRA
2005
Springer
13 years 11 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix