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ACMACE
2005
ACM
13 years 11 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
ADBIS
2009
Springer
108views Database» more  ADBIS 2009»
13 years 12 months ago
Probabilistic Granule-Based Inside and Nearest Neighbor Queries
The development of location-based services and advances in the field of mobile computing have motivated an intensive research effort devoted to the efficient processing of locati...
Sergio Ilarri, Antonio Corral, Carlos Bobed, Eduar...
VTC
2010
IEEE
207views Communications» more  VTC 2010»
13 years 3 months ago
The Design and Implementation of IEEE 802.21 and Its Application on Wireless VoIP
—Supporting a multimode mobile device to seamlessly switch its connections between various wireless access networks, such as WiMAX, Wi-Fi, and LTE, is an important research issue...
Tein-Yaw Chung, Yung-Mu Chen, Pu-Chen Mao, Chen-Ku...
PDCN
2004
13 years 6 months ago
Quality-of-service provisioning system for multimedia transmission in IEEE 802.11 wireless lans
IEEE 802.11, the standard of wireless local area networks (WLANs), allows the coexistence of asynchronous and time-bounded traffic using the distributed coordination function (DCF)...
Joseph Deng, Hsu-Chun Yen
CHI
2009
ACM
14 years 6 months ago
A personalized walk through the museum: the CHIP interactive tour guide
More and more museums aim at enhancing their visitors' museum experiences in a personalized, intensive and engaging way inside the museum. The CHIP1 (Cultural Heritage Inform...
Ivo Roes, Natalia Stash, Yiwen Wang, Lora Aroyo