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EUROPAR
2008
Springer
13 years 7 months ago
Enhancing Grids for Massively Multiplayer Online Computer Games
Sergei Gorlatch, Frank Glinka, Alexander Ploss, Je...
DIMEA
2007
140views Multimedia» more  DIMEA 2007»
13 years 9 months ago
Cheating in networked computer games: a review
The increasing popularity of Massively Multiplayer Online Games (MMOG)
Steven Daniel Webb, Sieteng Soh
ICCCN
2007
IEEE
13 years 11 months ago
Grid Computing on Massively Multi-User Online Platform
—Large-scale online applications such as Massively Multiplayer Online Games (MMOGs) require large amount of computing resources that support many players interacting simultaneous...
Y. C. Allen Yu, Ka Lun Eddie Law
ICPADS
2007
IEEE
13 years 11 months ago
Peer-to-Peer AOI voice chatting for massively multiplayer online games
In recent years, massively multiplayer online games (MMOGs) have become more and more popular. Many techniques have been proposed to enhance the experience of using MMOGs, such as...
Jehn-Ruey Jiang, Hung-Shiang Chen
CCGRID
2007
IEEE
13 years 12 months ago
Requirements of Peer-to-Peer-based Massively Multiplayer Online Gaming
Massively Multiplayer Online Games have become increasingly popular. However, their operation is costly, as game servers must be maintained. To reduce these costs, we aim at provi...
Gregor Schiele, Richard Süselbeck, Arno Wacke...