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ACMACE
2009
ACM
13 years 6 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
NETGAMES
2006
ACM
13 years 11 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
ICDE
2000
IEEE
197views Database» more  ICDE 2000»
14 years 6 months ago
SQLServer for Windows CE - A Database Engine for Mobile and Embedded Platforms
This paper presents an overview of Microsoft SQLServer for Windows CE. This is a database engine designed for mobile and embedded applications. The focus of the presentation is on...
Praveen Seshadri, Phil Garrett
SIGCSE
2005
ACM
366views Education» more  SIGCSE 2005»
13 years 10 months ago
Using asynchronous discussions to enhance student participation in CS courses
As Computer Science (CS) educators, we are involved in teaching a variety of undergraduate and graduate courses such as database management systems, networking, software developme...
Bhagyavati, Stan Kurkovsky, Christopher C. Whitehe...
WPES
2004
ACM
13 years 10 months ago
Privacy preserving route planning
The number of location-aware mobile devices has been rising for several years. As this trend continues, these devices may be able to use their location information to provide inte...
Keith B. Frikken, Mikhail J. Atallah