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DSRT
2002
IEEE
13 years 10 months ago
Enhancing the DiffServ Architecture of a Simulation Environment
Simulation has always been a valuable tool for experimentation and validation of models, architectures and mechanisms in the field of networking. In the case of the DiffServ frame...
Christos Bouras, Dimitris Primpas, Afrodite Sevast...
NETGAMES
2006
ACM
13 years 11 months ago
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy
JMM2
2007
115views more  JMM2 2007»
13 years 5 months ago
Scalable Video Streaming Traffic Delivery in IP/UMTS Networking Environments
—The paper discusses the end-to-end QoS provisioning for scalable video streaming traffic delivery over heterogeneous IP/UMTS networks. A prototype architecture is proposed, and ...
Thomas Pliakas, George Kormentzas, Charalabos Skia...
ISCC
2002
IEEE
118views Communications» more  ISCC 2002»
13 years 10 months ago
A study of QoS performance for real time applications over a differentiated services network
Abstract: The Differentiated Service Architecture (DiffServ) is currently a popular research topic as a lowcost method to provide Quality of Service to the different applications i...
Evi Tsolakou, Eugenia G. Nikolouzou, Iakovos S. Ve...
GLOBECOM
2007
IEEE
13 years 11 months ago
A Congestion-Only Charging Mechanism for Multiplayer Gaming in Differentiated Services Networks
— In future networks based on the Differentiated Services (DiffServ) architecture, users may be provided with the opportunity to choose their Assured Forwarding (AF) class. Users...
Brian Carrig, David Denieffe, John Murphy