Sciweavers

391 search results - page 3 / 79
» Enhancing the Performance of Dynamic Scripting in Computer G...
Sort
View
SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
14 years 6 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
CIDR
2009
98views Algorithms» more  CIDR 2009»
13 years 6 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
HPCA
2011
IEEE
12 years 9 months ago
Dynamic parallelization of JavaScript applications using an ultra-lightweight speculation mechanism
As the web becomes the platform of choice for execution of more complex applications, a growing portion of computation is handed off by developers to the client side to reduce net...
Mojtaba Mehrara, Po-Chun Hsu, Mehrzad Samadi, Scot...
PRICAI
2004
Springer
13 years 11 months ago
Dynamically Determining Affect During Scripted Dialogue
Autonomous synthetic actors performing in live stage performances must be capable of generating speech that is not only lexically correct, but emotionally correct; affect can be co...
Tony A. Meyer
IPPS
2009
IEEE
14 years 13 days ago
Dynamic high-level scripting in parallel applications
Parallel applications typically run in batch mode, sometimes after long waits in a scheduler queue. In some situations, it would be desirable to interactively add new functionalit...
Filippo Gioachin, Laxmikant V. Kalé