This paper describes the current state of our ongoing work developing tools for tracking player enjoyment in traditional face-to-face tabletop gaming situations. The challenge pre...
Unlike machines, we humans are prone to boredom when we perform routine activities for long periods of time. Workers’ mental engagement in boring tasks diminishes, which eventua...
Dvijesh Shastri, Yuichi Fujiki, Ross Buffington, P...
Abstract. Wet paper codes were proposed as a tool for constructing steganographic schemes with an arbitrary selection channel that is not shared between the sender and the recipien...
Jessica J. Fridrich, Miroslav Goljan, David Soukal
The paper describes a novel computational tool for multiple concept learning. Unlike previous approaches, whose major goal is prediction on unseen instances rather than the legibi...