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COLING
1992
13 years 6 months ago
Towards Developing Reusable NLP Dictionaries
Development of reusahle dictionaries for NI,P applications requires a carefully designed lexicological framework, a lexical acquisition strategy, an integrated development toolbox...
Pim van der Eijk, Laura Bloksma, Mark van der Kraa...
IWEC
2004
13 years 6 months ago
Enjoyment and Entertainment in East and West
From a users' perspective entertainment is based on enjoyment in using these products or services. How and which cultural differences between eastern and western cultures are ...
Matthias Rauterberg
CIE
2007
Springer
13 years 4 months ago
Pervasive game flow: understanding player enjoyment in pervasive gaming
Player enjoyment is perhaps the most important issue in successful game design, but is previously not addressed in the area of Pervasive games. Departing from the GameFlow model of...
Kalle Jegers
ATAL
2008
Springer
13 years 6 months ago
iCat, the chess player: the influence of embodiment in the enjoyment of a game
This paper presents an experiment that evaluates and compares the user enjoyment when playing a game of chess in two situations: against a physically embodied robotic agent and ag...
André Pereira, Carlos Martinho, Iolanda Lei...
EDUTAINMENT
2009
Springer
13 years 11 months ago
Matchmaker: Interpersonal Touch in Gaming
Acts of interpersonal touch – a touch shared between two people – are used by couples to communicate in a simple and emotionally intimate way. In this paper, we argue that the ...
Cody Watts, Ehud Sharlin, Peter Woytiuk