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» Entangled Games are Hard to Approximate
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SODA
2012
ACM
226views Algorithms» more  SODA 2012»
11 years 7 months ago
On the hardness of pricing loss-leaders
Consider the problem of pricing n items under an unlimited supply with m buyers. Each buyer is interested in a bundle of at most k of the items. These buyers are single minded, wh...
Preyas Popat, Yi Wu
COCOON
2003
Springer
13 years 10 months ago
Tetris is Hard, Even to Approximate
In the popular computer game of Tetris, the player is given a sequence of tetromino pieces and must pack them into a rectangular gameboard initially occupied by a given configurat...
Erik D. Demaine, Susan Hohenberger, David Liben-No...
COCO
1994
Springer
140views Algorithms» more  COCO 1994»
13 years 9 months ago
Random Debaters and the Hardness of Approximating Stochastic Functions
A probabilistically checkable debate system (PCDS) for a language L consists of a probabilisticpolynomial-time veri er V and a debate between Player 1, who claims that the input x ...
Anne Condon, Joan Feigenbaum, Carsten Lund, Peter ...
SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
13 years 11 months ago
Doing Good with Spam Is Hard
We study economic means to improve network performance in the well-known game theoretic traffic model due to Wardrop. We introduce two sorts of spam flow - auxiliary and adversari...
Martin Hoefer, Lars Olbrich, Alexander Skopalik
SIGECOM
2010
ACM
173views ECommerce» more  SIGECOM 2010»
13 years 5 months ago
Approximating pure nash equilibrium in cut, party affiliation, and satisfiability games
Cut games and party affiliation games are well-known classes of potential games. Schaffer and Yannakakis showed that computing pure Nash equilibrium in these games is PLScomplete....
Anand Bhalgat, Tanmoy Chakraborty, Sanjeev Khanna