Leisure computing has been traditional associated with interactive entertainment media and game playing, yet despite the penetration of computing into the home, this form of engage...
In this paper we describe a field trial designed to investigate the potential of remote, situated messaging within the home. Five households used our “HomeNote” device for app...
Abigail Sellen, Richard H. R. Harper, Rachel Eardl...
In ubiquitous computing environments like smart home, residents can conveniently enjoy various home entertainments, such as watching TV, listening music, etc, through invisible an...
In this study, we defined requirements of ubiquitous environment, which users can monitor and control situations of home anytime, anywhere. In addition we developed and built a mod...
We present findings from a field study of Wayve, a situated messaging device for the home that incorporates handwriting and photography. Wayve was used by 24 households (some of w...