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JMM2
2006
138views more  JMM2 2006»
13 years 5 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
TCSV
2008
125views more  TCSV 2008»
13 years 5 months ago
Exploring Co-Occurence Between Speech and Body Movement for Audio-Guided Video Localization
This paper presents a bottom-up approach that combines audio and video to simultaneously locate individual speakers in the video (2-D source localization) and segment their speech ...
H. Vajaria, S. Sarkar, R. Kasturi
COGCOM
2010
107views more  COGCOM 2010»
13 years 2 months ago
Where to Look Next? Combining Static and Dynamic Proto-objects in a TVA-based Model of Visual Attention
To decide ``Where to look next ?'' is a central function of the attention system of humans, animals and robots. Control of attention depends on three factors, that is, lo...
Marco Wischnewski, Anna Belardinelli, Werner X. Sc...
MC
2003
170views Computer Science» more  MC 2003»
13 years 6 months ago
Social navigation: from the web to the mobile
Social navigation is the alternative way of looking upon navigation in the virtual world: e g instead of navigating the web by maps and hierarchies and search engines, you would n...
Kristina Höök
TRECVID
2007
13 years 6 months ago
Determination of Shot Boundary in MPEG Videos for TRECVID 2007
TURED ABSTRACT Detection of shot boundary plays important roles in many video applications. Herein, a novel method on shot boundary detection from compressed video is proposed. Fir...
Jinchang Ren, Jianmin Jiang, Juan Chen