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» Estimating Color and Texture Parameters for Vector Graphics
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SI3D
2005
ACM
13 years 11 months ago
Level-of-detail representation of bidirectional texture functions for real-time rendering
This paper presents a new technique for rendering bidirectional texture functions (BTFs) at different levels of detail (LODs). Our method first decomposes each BTF image into mul...
Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung...
CBMS
2002
IEEE
13 years 10 months ago
A Statistical Approach to Texture Description of Medical Images: A Preliminary Study
The article deals with the problem of texture description. It presents a statistical approach. Specifically it introduces the use of first- and second-order statistics on textur...
Matjaz Bevk, Igor Kononenko
VISUALIZATION
2003
IEEE
13 years 11 months ago
Effectively Visualizing Multi-Valued Flow Data Using Color and Texture
In this paper we offer several new insights and techniques for effectively using color and texture to simultaneously convey information about multiple 2D scalar and vector distrib...
Timothy Urness, Victoria Interrante, Ivan Marusic,...
CG
2010
Springer
13 years 5 months ago
Realistic cloth augmentation in single view video under occlusions
Augmenting cloth in real video is a challenging task because cloth performs complex motions and deformations and produces complex shading on the surface. Therefore, for a realisti...
Anna Hilsmann, David C. Schneider, Peter Eisert
RT
2004
Springer
13 years 11 months ago
Feature-Based Textures
This paper introduces feature-based textures, a new image representation that combines features and samples for high-quality texture mapping. Features identify boundaries within a...
Ganesh Ramanarayanan, Kavita Bala, Bruce Walter