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CVIU
2007
152views more  CVIU 2007»
13 years 5 months ago
A random sampling strategy for piecewise planar scene segmentation
We investigate the problem of automatically creating 3D models of man-made environments that we represent as collections of textured planes. A typical approach is to automatically...
Adrien Bartoli
TVCG
2010
153views more  TVCG 2010»
13 years 3 months ago
Parallel View-Dependent Level-of-Detail Control
—We present a scheme for view-dependent level-of-detail control that is implemented entirely on programmable graphics hardware. Our scheme selectively refines and coarsens an ar...
Liang Hu, Pedro V. Sander, Hugues Hoppe
SIGGRAPH
1998
ACM
13 years 9 months ago
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dy
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynam...
Paul E. Debevec
IPMI
2001
Springer
14 years 6 months ago
Deformation Analysis for Shape Based Classification
Statistical analysis of anatomical shape differences between two different populations can be reduced to a classification problem, i.e., learning a classifier function for assignin...
Polina Golland, W. Eric L. Grimson, Martha Elizabe...
ICDAR
2011
IEEE
12 years 5 months ago
Three Dimensional Rotation-Free Recognition of Characters
—In this paper, we propose a new method for three dimensional rotation-free recognition of characters in scene. In the proposed method, we employ the Modified Quadratic Discrimi...
Ryo Narita, Wataru Ohyama, Tetsushi Wakabayashi, F...