In this paper we introduce, analyze and quantitatively compare a number of surface simplification methods for point-sampled geometry. We have implemented incremental and hierarchi...
In this paper, we describe an algorithm to measure the shape complexity for discrete approximations of planar curves in 2D images and manifold surfaces for 3D triangle meshes. We ...
Andreas Koschan, Besma Roui-Abidi, David L. Page, ...
In geometric modeling and processing, computer graphics and computer vision, smooth surfaces are approximated by discrete triangular meshes reconstructed from sample points on the...
A new geometry-based finite difference method for a fast and reliable detection of perceptually salient curvature extrema on surfaces approximated by dense triangle meshes is pro...
Shin Yoshizawa, Alexander G. Belyaev, Hideo Yokota...
Surface matching is a common task in computer graphics and computer vision. In this paper, we introduce a novel algorithm that aligns scanned point-based surfaces to the related 3...