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» Evaluating Case-Based Systems in Virtual Games
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ICCBR
2005
Springer
13 years 11 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
ICCBR
2009
Springer
13 years 12 months ago
Using Meta-reasoning to Improve the Performance of Case-Based Planning
Case-based planning (CBP) systems are based on the idea of reusing past successful plans for solving new problems. Previous research has shown the ability of meta-reasoning approac...
Manish Mehta, Santiago Ontañón, Ashw...
ICAC
2009
IEEE
14 years 4 days ago
Experiences with scheduling and mapping games for adaptive distributed systems: summary
We apply the concept of “games with a purpose” to NPcomplete mapping and scheduling problems in distributed systems and report our experiences. The particular context is a sch...
Bin Lin, Peter A. Dinda
FUNGAMES
2010
13 years 4 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
CHI
2010
ACM
13 years 12 months ago
Physical activity motivating games: virtual rewards for real activity
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises) and much sedentary (TV, computers) activity. The nature of sedentary activity is self...
Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak B...