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MOR
2010
79views more  MOR 2010»
12 years 11 months ago
Evaluating Information in Zero-Sum Games with Incomplete Information on Both Sides
Bernard De Meyer, Ehud Lehrer, Dinah Rosenberg
MOR
2006
79views more  MOR 2006»
13 years 4 months ago
The Value of Markov Chain Games with Lack of Information on One Side
We consider a two-player zero-sum game given by a Markov chain over a finite set of states K and a family of zero-sum matrix games (Gk)kK. The sequence of states follows the Marko...
Jérôme Renault
HICSS
2006
IEEE
107views Biometrics» more  HICSS 2006»
13 years 10 months ago
Gaming Emergency Preparedness
This paper describes the design of a competitive game to support “offense” and “defense” teams as they develop and improve their scenarios and plans about possible crisis ...
Murray Turoff, Michael Chumer, Starr Roxanne Hiltz...
AMEC
2003
Springer
13 years 10 months ago
Choosing Samples to Compute Heuristic-Strategy Nash Equilibrium
Auctions define games of incomplete information for which it is often too hard to compute the exact Bayesian-Nash equilibrium. Instead, the infinite strategy space is often popu...
William E. Walsh, David C. Parkes, Rajarshi Das
SIGMOD
2007
ACM
178views Database» more  SIGMOD 2007»
14 years 4 months ago
Quality is in the eye of the beholder: towards user-centric web-databases
The proliferation of database-driven web sites (or web-databases) has brought upon a plethora of applications where both Quality of Service (QoS) and Quality of Data (QoD) are of ...
Huiming Qu, Jie Xu, Alexandros Labrinidis