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» Evaluating Jason for Distributed Crowd Simulations
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ICAART
2010
INSTICC
13 years 6 months ago
Evaluating Jason for Distributed Crowd Simulations
Victor Fernández, Francisco Grimaldo, Migue...
AUSAI
2010
Springer
13 years 4 months ago
Tuning Java to Run Interactive Multiagent Simulations over Jason
Java-based simulation environments are currently used by many multiagent systems (MAS), since they mainly provide portability as well as an interesting reduction of the development...
Víctor Fernández-Bauset, Francisco G...
IPPS
2007
IEEE
13 years 11 months ago
A Genetic Approach for Distributing Semantic Databases of Crowd Simulations
Last years have witnessed how crowd simulations have become an essential tool for many virtual environment applications. These applications require both rendering visually plausib...
Miguel Lozano, Juan M. Orduña, Vicente Cave...
HCI
2007
13 years 6 months ago
A Distributed Framework for Scalable Large-Scale Crowd Simulation
Emerging applications in the area of Emergency Response and Disaster Management are increasingly demanding interactive capabilities to allow for the quick understanding of a critic...
Miguel Lozano, Pedro Morillo, Daniel Lewis, Dirk R...
ICPP
2008
IEEE
13 years 11 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...