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PDPTA
2000
13 years 6 months ago
Evaluating Multi user Distributed Action Games Architectures on a Corba Platform
The development of distributed applications is rapidly growing and some applications, like those which manipulate graphics, images and sounds, need special care. In this paper, we ...
Hendrik T. Macedo, Alessandro C. M. de Araú...
ICCCN
2007
IEEE
13 years 11 months ago
Grid Computing on Massively Multi-User Online Platform
—Large-scale online applications such as Massively Multiplayer Online Games (MMOGs) require large amount of computing resources that support many players interacting simultaneous...
Y. C. Allen Yu, Ka Lun Eddie Law
SKG
2006
IEEE
13 years 11 months ago
Caribbean/Q: A Massively Multi-Agent Platform with Scenario Description Language
Making a truly useful massively multi-agent system is difficult since the actions of the full ensemble of agents cannot be controlled by designing just one agent. It is critical ...
Yuu Nakajima, Hironori Shiina, Shohei Yamane, Hiro...
SECON
2008
IEEE
13 years 11 months ago
A Multi-AP Architecture for High-Density WLANs: Protocol Design and Experimental Evaluation
—Fast proliferation of IEEE 802.11 wireless devices has led to the emergence of High-Density (HD) Wireless Local Area Networks (WLANs), where it is challenging to improve the thr...
Yanfeng Zhu, Zhisheng Niu, Qian Zhang, Bo Tan, Zhi...
UMUAI
1998
157views more  UMUAI 1998»
13 years 4 months ago
Bayesian Models for Keyhole Plan Recognition in an Adventure Game
We present an approach to keyhole plan recognition which uses a dynamic belief (Bayesian) network to represent features of the domain that are needed to identify users’ plans and...
David W. Albrecht, Ingrid Zukerman, Ann E. Nichols...