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» Evaluating Multi user Distributed Action Games Architectures...
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ICDCS
2012
IEEE
11 years 8 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
ISMAR
2003
IEEE
13 years 10 months ago
Herding Sheep: Live System Development for Distributed Augmented Reality
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
OTM
2010
Springer
13 years 4 months ago
CoMaP: A Cooperative Overlay-Based Mashup Platform
Recently, mashups have emerged as an important class of Web 2.0 collaborative applications. Mashups can be conceived as personalized Web services which aggregate and manipulate dat...
Osama Al-Haj Hassan, Lakshmish Ramaswamy, John A. ...
MOBICOM
2012
ACM
11 years 8 months ago
MIDU: enabling MIMO full duplex
Given that full duplex (FD) and MIMO both employ multiple antenna resources, an important question that arises is how to make the choice between MIMO and FD? We show that optimal ...
Ehsan Aryafar, Mohammad Ali Khojastepour, Karthike...