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HICSS
2006
IEEE
107views Biometrics» more  HICSS 2006»
13 years 11 months ago
Gaming Emergency Preparedness
This paper describes the design of a competitive game to support “offense” and “defense” teams as they develop and improve their scenarios and plans about possible crisis ...
Murray Turoff, Michael Chumer, Starr Roxanne Hiltz...
AI
2005
Springer
13 years 11 months ago
ARES 2: A Tool for Evaluating Cooperative and Competitive Multi-agent Systems
The Agent Rescue Emergency Simulator (ARES) system provides a simplified rescue scenario similar to Robocup Rescue for use in the educational or research fields when evaluating m...
Jörg Denzinger, Jordan Kidney
WETICE
2005
IEEE
13 years 11 months ago
Evaluation of an awareness distribution mechanism: A simulation approach
In distributed software engineering, the role of informal communication is frequently overlooked. Participants simply employ their own ad-hoc methods of informal communication. Co...
David Nutter, Cornelia Boldyreff
ATAL
2007
Springer
13 years 11 months ago
Policy recognition for multi-player tactical scenarios
This paper addresses the problem of recognizing policies given logs of battle scenarios from multi-player games. The ability to identify individual and team policies from observat...
Gita Sukthankar, Katia P. Sycara
SSS
2009
Springer
123views Control Systems» more  SSS 2009»
14 years 5 days ago
Scalable P2P Overlays of Very Small Constant Degree: An Emerging Security Threat
In recent years peer-to-peer (P2P) technology has been adopted by Internet-based malware as a fault tolerant and scalable communication medium for self-organization and survival. I...
Márk Jelasity, Vilmos Bilicki