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» Evaluating a Computational Model of Emotion
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CHI
2006
ACM
14 years 5 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
NN
2008
Springer
104views Neural Networks» more  NN 2008»
13 years 4 months ago
Recognizing emotions expressed by body pose: A biologically inspired neural model
Research into the visual perception of human emotion has traditionally focused on the facial expression of emotions. Recently researchers have turned to the more challenging field...
Konrad Schindler, Luc J. Van Gool, Béatrice...
IJMMS
2007
132views more  IJMMS 2007»
13 years 4 months ago
How emotion is made and measured
How we design and evaluate for emotions depends crucially on what we take emotions to be. In affective computing, affect is often taken to be another kind of information - discret...
Kirsten Boehner, Rogério de Paula, Paul Dou...
INTETAIN
2005
Springer
13 years 10 months ago
Grounding Emotions in Human-Machine Conversational Systems
In this paper we investigate the role of user emotions in human-machine goal-oriented conversations. There has been a growing interest in predicting emotions from acted and non-act...
Giuseppe Riccardi, Dilek Z. Hakkani-Tür
IJMMS
2007
114views more  IJMMS 2007»
13 years 4 months ago
A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies
The popularity of computer games has exploded in recent years, yet methods of evaluating user emotional state during play experiences lag far behind. There are few methods of asse...
Regan L. Mandryk, M. Stella Atkins