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SIGCSE
2000
ACM
146views Education» more  SIGCSE 2000»
13 years 9 months ago
Programming patterns and design patterns in the introductory computer science course
We look at the essential thinking skills students need to learn in the introductory computer science course based on object-oriented programming. We create a framework for such a ...
Viera K. Proulx
SIGCSE
1998
ACM
104views Education» more  SIGCSE 1998»
13 years 9 months ago
Scaling: a design pattern in introductory computer science courses
We present a series of programming exercises that use scaling as a theme for teaching design techniques in the introductory computer science course sequence. All exercises are on ...
Harriet J. Fell, Viera K. Proulx, Richard Rasala
ITICSE
2010
ACM
13 years 8 months ago
Helping students build a mental model of computation
Introductory computer science classes are known for having a high attrition rate. Some authors believe this is due to students’ difficulties in establishing a mental model of co...
Steve Kollmansberger
SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
13 years 11 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
IIE
2007
81views more  IIE 2007»
13 years 5 months ago
Visualize and Open Up
Motivating students of the Nintendo generation for Computer Science can only be achieved by providing them with an exiting and fresh CS1 course. The article describes the experienc...
Michela Pedroni, Till G. Bay