The paper presents an evaluation method for e-learning platforms, based on different types of measurements collected in logs of interactions during learning sessions, and on the an...
Vlad Posea, Dan Mihaila, Stefan Trausan-Matu, Vale...
In this paper we present the experiences of usage of Viras, a collaborative virtual environment for social awareness support in educational settings. Collaborative Virtual environ...
Today a wide variety of virtual worlds, cities, gaming environments etc. exist and become part of life of their human inhabitants. However, our understanding on how technology infl...
This paper presents the first in-depth evaluation of a large multi-format virtual conference. The conference took place in an avatar-based 3D virtual world with spatialized audio,...
Thomas Erickson, N. Sadat Shami, Wendy A. Kellogg,...
In this study, we examine human social interactions within virtual worlds and address the question of how group interactions are affected by the surrounding game environment. To i...