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» Evolution at Learning: How to Promote Generalization
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CE
2006
123views more  CE 2006»
13 years 6 months ago
Conceptual and socio-cognitive support for collaborative learning in videoconferencing environments
Studies have shown that videoconferencing is an effective medium for facilitating communication between parties who are separated by distance, particularly when learners are engag...
Bernhard Ertl, Frank Fischer, Heinz Mandl
KI
2007
Springer
14 years 8 days ago
A General Framework for Encoding and Evolving Neural Networks
Abstract. In this paper we present a novel general framework for encoding and evolving networks called Common Genetic Encoding (CGE) that can be applied to both direct and indirect...
Yohannes Kassahun, Jan Hendrik Metzen, Jose de Gea...
EDM
2010
185views Data Mining» more  EDM 2010»
13 years 7 months ago
Analysis of Productive Learning Behaviors in a Structured Inquiry Cycle Using Hidden Markov Models
This paper demonstrates the generality of the hidden Markov model approach for exploratory sequence analysis by applying the methodology to study students' learning behaviors ...
Hogyeong Jeong, Gautam Biswas, Julie Johnson, Larr...
GECCO
2005
Springer
13 years 11 months ago
Interactive estimation of agent-based financial markets models: modularity and learning
Building upon the interactive inversion method introduced by Ashburn and Bonabeau (2004), we show how to dramatically improve the results by exploiting modularity and by letting t...
M. Ihsan Ecemis, Eric Bonabeau, Trent Ashburn
CEC
2009
IEEE
14 years 27 days ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...