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GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
13 years 6 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
CDVE
2004
Springer
113views Visualization» more  CDVE 2004»
13 years 11 months ago
Fostering Creativity in Cooperative Design
Creativity has become a valuable asset, given the fast paced changes most companies must nowadays deal with. Companies now look for creative, highly adaptive individuals who can ex...
Adriana Santarosa Vivacqua, Jano Moreira de Souza
ATAL
2006
Springer
13 years 9 months ago
A novel method for automatic strategy acquisition in N-player non-zero-sum games
We present a novel method for automatically acquiring strategies for the double auction by combining evolutionary optimization together with a principled game-theoretic analysis. ...
Steve Phelps, Marek Marcinkiewicz, Simon Parsons
EAAI
2006
75views more  EAAI 2006»
13 years 5 months ago
Multi-agent framework based on smart sensors/actuators for machine tools control and monitoring
Throughout the history, the evolutions of the requirements for manufacturing equipments have depended on the changes in the customers' demands. Among the present trends in th...
Xavier Desforges, Bernard Archimède
GECCO
2005
Springer
120views Optimization» more  GECCO 2005»
13 years 11 months ago
Evolving visually guided agents in an ambiguous virtual world
The fundamental challenge faced by any visual system within natural environments is the ambiguity caused by the fact that light that falls on the system’s sensors conflates mult...
Ehud Schlessinger, Peter J. Bentley, R. Beau Lotto