– This article presents a new approach to the evolution of controllers for autonomous agents. We propose the evolution of a connectionist structure where each node has an associa...
Abstract- Interactive combat games are useful as testbeds for learning systems employing evolutionary computation. Of particular value are games that can be modified to accommodate...
In this paper we present application of genetic programming (GP) [1] to evolution of indirect encoding of neural network weights. We compare usage of original HyperNEAT algorithm w...
Teleo-reactive programs and the triple tower architecture have been proposed as a framework for linking perception and action in agents. The triple tower architecture continually u...
We present a Genetic Programming approach to evolve cooperative controllers for teams of UAVs. Our focus is a collaborative search mission in an uncertain and/or hostile environme...
Marc D. Richards, L. Darrell Whitley, J. Ross Beve...