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AE
2001
Springer
13 years 9 months ago
Evolving Objects: A General Purpose Evolutionary Computation Library
This paper presents the evolving objects library (EOlib), an object-oriented framework for evolutionary computation (EC) that aims to provide a flexible set of classes to build EC...
Maarten Keijzer, Juan J. Merelo Guervós, Gu...
GECCO
2008
Springer
133views Optimization» more  GECCO 2008»
13 years 6 months ago
Automatic generation of XSLT stylesheets using evolutionary algorithms
This paper introduces a procedure based on genetic programming to evolve XSLT programs (usually called stylesheets or logicsheets). XSLT is a general purpose, document-oriented fu...
Pablo García-Sánchez, Juan Juli&aacu...
GECCO
2006
Springer
146views Optimization» more  GECCO 2006»
13 years 9 months ago
Evolutionary motion design for humanoid robots
We propose a new approach to generating the motion of humanoid robots intuitively by means of Interactive Evolutionary Computation (IEC). In our system, novice users are able to d...
Toshihiko Yanase, Hitoshi Iba
GECCO
2007
Springer
177views Optimization» more  GECCO 2007»
13 years 11 months ago
Evolving virtual creatures revisited
Thirteen years have passed since Karl Sims published his work on evolving virtual creatures. Since then, several novel approaches to neural network evolution and genetic algorithm...
Peter Krcah
GECCO
2009
Springer
130views Optimization» more  GECCO 2009»
13 years 11 months ago
The impact of jointly evolving robot morphology and control on adaptation rate
Embodied cognition emphasizes that intelligent behavior results from the coupled dynamics between an agent’s body, brain and environment. In response to this, several projects h...
Josh C. Bongard