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CIG
2006
IEEE
13 years 11 months ago
Evolving Adaptive Play for the Game of Spoof Using Genetic Programming
Abstract— Many games require opponent modelling for optimal performance. The implicit learning and adaptive nature of evolutionary computation techniques offer a natural way to d...
Mark Wittkamp, Luigi Barone
GECCO
2005
Springer
136views Optimization» more  GECCO 2005»
13 years 10 months ago
Learned mutation strategies in genetic programming for evolution and adaptation of simulated snakebot
In this work we propose an approach of incorporating learned mutation strategies (LMS) in genetic programming (GP) employed for evolution and adaptation of locomotion gaits of sim...
Ivan Tanev
GECCO
2005
Springer
189views Optimization» more  GECCO 2005»
13 years 10 months ago
Molecular programming: evolving genetic programs in a test tube
We present a molecular computing algorithm for evolving DNA-encoded genetic programs in a test tube. The use of synthetic DNA molecules combined with biochemical techniques for va...
Byoung-Tak Zhang, Ha-Young Jang
EUROGP
1999
Springer
137views Optimization» more  EUROGP 1999»
13 years 9 months ago
Evolving Controllers for Autonomous Agents Using Genetically Programmed Networks
– This article presents a new approach to the evolution of controllers for autonomous agents. We propose the evolution of a connectionist structure where each node has an associa...
Arlindo Silva, Ana Neves, Ernesto Costa
GECCO
2005
Springer
195views Optimization» more  GECCO 2005»
13 years 10 months ago
Evolving fuzzy decision tree structure that adapts in real-time
A fuzzy logic algorithm has been developed that automatically allocates electronic attack (EA) resources distributed over different platforms in real-time. The controller must be ...
James F. Smith III