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» Evolving virtual creatures revisited
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CEC
2008
IEEE
13 years 7 months ago
Evosphere: Evolutionary dynamics in a population of fighting virtual creatures
It is often suggested that traditional models of artificial evolution, based on explicit, human-defined fitness functions, are fundamentally more restricted and less creative than ...
Thomas Miconi
ECAL
2005
Springer
13 years 11 months ago
Simulating Artificial Organisms with Qualitative Physiology
In this paper, we describe an approach to artificial life, which uses Qualitative Reasoning for the simulation of life within a 3D virtual environment. This system uses qualitative...
Simon Hartley, Marc Cavazza, Louis Bec, Jean-Luc L...
EH
2000
IEEE
168views Hardware» more  EH 2000»
13 years 9 months ago
The GOLEM Project: Evolving Hardware Bodies and Brains
The GOLEM project is an attempt to extend evolutionary techniques into the physical world by evolving diverse electro-mechanical machines (robots) that can be fabricated automatic...
Jordan B. Pollack, Hod Lipson
ECAL
2007
Springer
13 years 9 months ago
Genotype Reuse More Important than Genotype Size in Evolvability of Embodied Neural Networks
odel of Embodiment on Abstract Systems: from Hierarchy to Heterarchy Kohei Nakajima, Soya Shinkai, Takashi Ikegami A Behavior-Based Model of the Hydra, Phylum Cnidaria Malin Aktius...
Chad W. Seys, Randall D. Beer
EUROGP
2004
Springer
123views Optimization» more  EUROGP 2004»
13 years 10 months ago
Global Distributed Evolution of L-Systems Fractals
Internet based parallel genetic programming (GP) creates fractal patterns like Koch’s snow flake. Pfeiffer, http://www.cs.ucl.ac.uk /staff/W.Langdon/pfeiffer.html, by analogy w...
William B. Langdon