This paper presents a method to extract skeletons using examples. Our method is based on the observation that many deformations in real world applications are isometric or near is...
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Surface triangle meshes and volume data are two commonly used representations of digital geometry. Converting from triangle meshes to volume data is challenging, since triangle mes...
This paper presents a novel approach that three-dimensionally visualizes and evaluates stenoses in human coronary arteries by using harmonic skeletons. A harmonic skeleton is the c...
Yan Yang, Lei Zhu, Steven Haker, Allen Tannenbaum,...
We present a new method for robustly decomposing a 3D voxel shape into disjoint segments using the medial surface, also called surface skeleton. The boundaries of the simplified ...