This paper presents a method to add fine details, such as wrinkles and bulges, on a virtual face animated by common skinning techniques. Our system is based on a small set of refe...
In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surfa...
Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbru...
- We propose significant simplifications in muscle modeling and simulation to facilitate real-time anatomical skin deformation for full-body articulated characters. The muscle shap...
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are ...
In this article a robust and real-time hand gesture detection and recognition system for dynamic environments is proposed. The system is based on the use of boosted classifiers for...
Hardy Francke, Javier Ruiz-del-Solar, Rodrigo Vers...