In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...
We discuss our experience with automatic synthesis of animations of deaf signing from an avatar-independent notation for signing gestures, and consider principles that a notation ...
We present a novel approach to speech-driven facial animation using a non-parametric switching state space model based on Gaussian processes. The model is an extension of the shar...
This paper presents preliminary work on building a system able to synthesize concurrently the speech signal and a 3D animation of the speaker's face. This is done by concaten...
We propose an efficient system for realistic speech animation. The system supports all steps of the animation pipeline, from the capture or design of 3D head models up to the synth...