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» Execution replay and debugging
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WETICE
2006
IEEE
13 years 11 months ago
The Case for Distributed Execution Replay Using a Virtual Machine
Debugging grid systems is complex, mainly because of the probe effect and non reproducible execution. The probe effect arises when an attempt to monitor a system changes the behav...
Nicolas Loriant, Jean-Marc Menaud
PPOPP
2009
ACM
14 years 5 months ago
MPIWiz: subgroup reproducible replay of mpi applications
Message Passing Interface (MPI) is a widely used standard for managing coarse-grained concurrency on distributed computers. Debugging parallel MPI applications, however, has alway...
Ruini Xue, Xuezheng Liu, Ming Wu, Zhenyu Guo, Weng...
SC
1992
ACM
13 years 9 months ago
Optimal Tracing and Replay for Debugging Message-Passing Parallel Programs
A common debugging strategy involves reexecuting a program (on a given input) over and over, each time gaining more information about bugs. Such techniques can fail on message-pas...
Robert H. B. Netzer, Barton P. Miller
DSN
2006
IEEE
13 years 11 months ago
CADRE: Cycle-Accurate Deterministic Replay for Hardware Debugging
One of the main reasons for the difficulty of hardware verification is that hardware platforms are typically nondeterministic at clock-cycle granularity. Uninitialized state ele...
Smruti R. Sarangi, Brian Greskamp, Josep Torrellas
ASPLOS
2006
ACM
13 years 11 months ago
Recording shared memory dependencies using strata
Significant time is spent by companies trying to reproduce and fix bugs. BugNet and FDR are recent architecture proposals that provide architecture support for deterministic rep...
Satish Narayanasamy, Cristiano Pereira, Brad Calde...